Dienstag, 12. Oktober 2010

New GA Term

So a new Games Academy Term just started. Our Projects are set and our time schedule is tight as always.

I made my Portfolio HP during the holidays, hope you will drop by


Montag, 13. September 2010


A Scene we made in our modeling course at Games Academy with Sascha Henrichs.
I`m also working on my Portfolio Homepage with brand new assets and scenes :)

Mittwoch, 18. August 2010

Projects and Exams

Ok, I havent updated this post for some time and I`m really sorry. But there was a lot to do and I enjoyed it.

The good news is that I had my first assignment on a real Game Project. That was really exciting and I am proud that I was asked and able to deliver the assetts on time. I hope I can show you those Towers I made some day. At the moment I am not allowed. I made 2 Defense Towers for a TD Game. I concepted, modelled, textured, rigged, skinned and animated them. So it was a ready made Game asset from the scratch. :)

At the moment there exams here and I show you my "Texture" result. Its a 2048 x 2048 Diffuse, Specular and Normal Map.

Dienstag, 15. Juni 2010

Bunker Asset

This is a game ready asset of a bunker. It was my first Max -> Mudbox flow.

The hole scene is 1352 Polys

Freitag, 21. Mai 2010


This is one of our Weapon Models.
The player will be able to choose one out of 6 for the gunship.

This is the Revolver Gun.
I baked the normal out of a High Poly to this 450 Poly Mesh.

Cylon Gunship

Ok, so here is my final Gunship, Cylon XE 3s callsign "Fat Beetle", for our upcoming Project Crack of Dawn.

Its 7800 Polys, 2048 x 2048 Maps

The black Cockpit and the round parts on the side (shield generators) are glowing blue or red (Teamcolors) inside the Game. There are also position Lights applied to the Model.

Mittwoch, 5. Mai 2010

Project 200 Low Poly W.I.P

Ok.. now after a week of normalmap baking I think I finally got a result that is ok.
I`m not yet a 100% satisfied but it was my first attempt to bake a complex hardsurface Mesh.

Samstag, 24. April 2010

W.I.P Projekt 200

Started the modelling of a spaceship for our UDK Project.

You can see the Base Mesh and the first part of the High Poly.

I think I can finish the High Poly the next days.

Sonntag, 18. April 2010

Made this Wallpanel today. Will make a little scene in the UDK editor tomorrow with the floorpanel I made yesterday.

Material Editor Tutorial

So here it is:
My first video tutorial. It`s about the UDK Material Editor, some basics and I introduce some usefull nodes.
It is in german.

You can check the video out here:

Samstag, 17. April 2010

Floor Panel

Ok, so after 8 hours of modelling at the GA I came to this result here. Its a hard surface floor Panel, size is one Poly. So I think I can call it low Poly ;p

I`m not really satisfied but its ok for the first try. I learned a lot today and I`m pretty sure I can put it to good use in the future \../

Dienstag, 13. April 2010

I`ve done the second part of Sascha Henrichs Stone Tutorial (http://vimeo.com/10887320)

Its actually about mapping and texturing the High Poly Stone but I´ve tried to make it low poly also as a ready game assett for our Project 200 at Games Academy.

Its not yet 100% done because I had some major Probs with Mudbox (crashing all the time). I will try to make the texture more detailed later on.

Can you see which one the low poly is and which the high poly? ;)

Dienstag, 30. März 2010

UDK Damage Shader

Damage Shader in UDK applied to a concept model (or more a testing model)

(you can watch this Video also on youtube: http://www.youtube.com/watch?v=hCRICnXzq8c)

Samstag, 27. März 2010

Modeling exam

This was for our 3d modelling and texture exam (basic)

We had a limit of 300 Verts for the well and were only allowed to use 512x512 size for the maps.

This is my result:

Our new Project will be a Starship Dogfight Multiplayer game.

It will be made with the Unreal Dev Kit.

I made a Planet shader alongside a tutorial by udkTutorials on youtube.

(You can watch this video also on youtube:

And a little Gunship concept, that was more a modelling exercise

(You can watch this video also on youtube:

Part 1 of Sascha Henrichs new Tutorial:


I like it and looking forward for the second part

Some Hard Surface practices I did alongside these tutorials:


Virus 100

Every Semester theres a project to be done at the Games Academy.

We had the task to create a Computer game with classical elements.

Our team of 3 students decided to create a mixture of Space Invader and Pong.

Team Chaos Pixel was

Matthias Reinhardt: Programming

Achim Wirth : 3D Art & Animation, Character Concepts

Daniel Dargatz : 3D Art & Animation, Environment

We started at Christmas 2009 to work with the Unreal Dev Kit.

It was an awesome Experience and our next Semester Project will be also with the UDK.

Game: Virus 100

The player slips into the role of an antibody defending the human body of invading viruses.

Its a multiplayer Co-op game

Here are some renderings of the Antibody


Ingame Video:
(You can watch it also on youtube for a better resolution http://www.youtube.com/watch?v=FKxAsFG1z78)

You can download the game here: http://www.projectnova.net/projekte/UDKInstall-V100.exe

This is the first 3D modell I ever created with 3ds Max (and 3ds Max is the first modelling tool I`ve ever opened)

It is a scythe, hopefully you can see... We have done this in 3d modelling basics class at the head of Sascha Henrichs (http://saschahenrichs.blogspot.com/)
That was somewhen in octobre 2009.