So a new Games Academy Term just started. Our Projects are set and our time schedule is tight as always.
I made my Portfolio HP during the holidays, hope you will drop by
www.3dargatz-portfolio.com
Dienstag, 12. Oktober 2010
Montag, 13. September 2010
Scene
Mittwoch, 18. August 2010
Projects and Exams
Ok, I havent updated this post for some time and I`m really sorry. But there was a lot to do and I enjoyed it.
The good news is that I had my first assignment on a real Game Project. That was really exciting and I am proud that I was asked and able to deliver the assetts on time. I hope I can show you those Towers I made some day. At the moment I am not allowed. I made 2 Defense Towers for a TD Game. I concepted, modelled, textured, rigged, skinned and animated them. So it was a ready made Game asset from the scratch. :)
At the moment there exams here and I show you my "Texture" result. Its a 2048 x 2048 Diffuse, Specular and Normal Map.
The good news is that I had my first assignment on a real Game Project. That was really exciting and I am proud that I was asked and able to deliver the assetts on time. I hope I can show you those Towers I made some day. At the moment I am not allowed. I made 2 Defense Towers for a TD Game. I concepted, modelled, textured, rigged, skinned and animated them. So it was a ready made Game asset from the scratch. :)
At the moment there exams here and I show you my "Texture" result. Its a 2048 x 2048 Diffuse, Specular and Normal Map.
Dienstag, 15. Juni 2010
Freitag, 21. Mai 2010
Gun
Cylon Gunship
Ok, so here is my final Gunship, Cylon XE 3s callsign "Fat Beetle", for our upcoming Project Crack of Dawn.
Its 7800 Polys, 2048 x 2048 Maps
The black Cockpit and the round parts on the side (shield generators) are glowing blue or red (Teamcolors) inside the Game. There are also position Lights applied to the Model.
Its 7800 Polys, 2048 x 2048 Maps
The black Cockpit and the round parts on the side (shield generators) are glowing blue or red (Teamcolors) inside the Game. There are also position Lights applied to the Model.
Mittwoch, 5. Mai 2010
Samstag, 24. April 2010
Sonntag, 18. April 2010
Material Editor Tutorial
So here it is:
My first video tutorial. It`s about the UDK Material Editor, some basics and I introduce some usefull nodes.
It is in german.
You can check the video out here:
http://www.vimeo.com/11017743
My first video tutorial. It`s about the UDK Material Editor, some basics and I introduce some usefull nodes.
It is in german.
You can check the video out here:
http://www.vimeo.com/11017743
Samstag, 17. April 2010
Floor Panel
Dienstag, 13. April 2010
I`ve done the second part of Sascha Henrichs Stone Tutorial (http://vimeo.com/10887320)
Its actually about mapping and texturing the High Poly Stone but I´ve tried to make it low poly also as a ready game assett for our Project 200 at Games Academy.
Can you see which one the low poly is and which the high poly? ;)
Its actually about mapping and texturing the High Poly Stone but I´ve tried to make it low poly also as a ready game assett for our Project 200 at Games Academy.
Its not yet 100% done because I had some major Probs with Mudbox (crashing all the time). I will try to make the texture more detailed later on.
Can you see which one the low poly is and which the high poly? ;)
Dienstag, 30. März 2010
UDK Damage Shader
Damage Shader in UDK applied to a concept model (or more a testing model)
(you can watch this Video also on youtube: http://www.youtube.com/watch?v=hCRICnXzq8c)
(you can watch this Video also on youtube: http://www.youtube.com/watch?v=hCRICnXzq8c)
Samstag, 27. März 2010
Modeling exam
Our new Project will be a Starship Dogfight Multiplayer game.
It will be made with the Unreal Dev Kit.
I made a Planet shader alongside a tutorial by udkTutorials on youtube.
(You can watch this video also on youtube:
http://www.youtube.com/watch?v=C4W2cLX59vM)
And a little Gunship concept, that was more a modelling exercise
(You can watch this video also on youtube:
http://www.youtube.com/watch?v=-WmHP9inwq8)
It will be made with the Unreal Dev Kit.
I made a Planet shader alongside a tutorial by udkTutorials on youtube.
(You can watch this video also on youtube:
http://www.youtube.com/watch?v=C4W2cLX59vM)
And a little Gunship concept, that was more a modelling exercise
(You can watch this video also on youtube:
http://www.youtube.com/watch?v=-WmHP9inwq8)
Part 1 of Sascha Henrichs new Tutorial:
http://area.autodesk.com/tutorials/3dsmax_environment_modeling_1_procedural_stone
http://area.autodesk.com/tutorials/3dsmax_environment_modeling_1_procedural_stone
I like it and looking forward for the second part
Some Hard Surface practices I did alongside these tutorials:
http://area.autodesk.com/tutorials?word=inorganic&where=1&software=&tutotips=&level=
http://area.autodesk.com/tutorials?word=inorganic&where=1&software=&tutotips=&level=
Virus 100
Every Semester theres a project to be done at the Games Academy.
We had the task to create a Computer game with classical elements.
Our team of 3 students decided to create a mixture of Space Invader and Pong.
Team Chaos Pixel was
Matthias Reinhardt: Programming
Achim Wirth : 3D Art & Animation, Character Concepts
Daniel Dargatz : 3D Art & Animation, Environment
We started at Christmas 2009 to work with the Unreal Dev Kit.
It was an awesome Experience and our next Semester Project will be also with the UDK.
Game: Virus 100
The player slips into the role of an antibody defending the human body of invading viruses.
Its a multiplayer Co-op game
Here are some renderings of the Antibody
Ingame:
Ingame Video:
(You can watch it also on youtube for a better resolution http://www.youtube.com/watch?v=FKxAsFG1z78)
You can download the game here: http://www.projectnova.net/projekte/UDKInstall-V100.exe
This is the first 3D modell I ever created with 3ds Max (and 3ds Max is the first modelling tool I`ve ever opened)
It is a scythe, hopefully you can see... We have done this in 3d modelling basics class at the head of Sascha Henrichs (http://saschahenrichs.blogspot.com/)
It is a scythe, hopefully you can see... We have done this in 3d modelling basics class at the head of Sascha Henrichs (http://saschahenrichs.blogspot.com/)
That was somewhen in octobre 2009.
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