Freitag, 21. Mai 2010

Gun

This is one of our Weapon Models.
The player will be able to choose one out of 6 for the gunship.

This is the Revolver Gun.
I baked the normal out of a High Poly to this 450 Poly Mesh.











Cylon Gunship

Ok, so here is my final Gunship, Cylon XE 3s callsign "Fat Beetle", for our upcoming Project Crack of Dawn.




Its 7800 Polys, 2048 x 2048 Maps



The black Cockpit and the round parts on the side (shield generators) are glowing blue or red (Teamcolors) inside the Game. There are also position Lights applied to the Model.

Mittwoch, 5. Mai 2010

Project 200 Low Poly W.I.P

Ok.. now after a week of normalmap baking I think I finally got a result that is ok.
I`m not yet a 100% satisfied but it was my first attempt to bake a complex hardsurface Mesh.








Samstag, 24. April 2010

W.I.P Projekt 200


Started the modelling of a spaceship for our UDK Project.

You can see the Base Mesh and the first part of the High Poly.


I think I can finish the High Poly the next days.




Sonntag, 18. April 2010

Made this Wallpanel today. Will make a little scene in the UDK editor tomorrow with the floorpanel I made yesterday.


Material Editor Tutorial

So here it is:
My first video tutorial. It`s about the UDK Material Editor, some basics and I introduce some usefull nodes.
It is in german.

You can check the video out here:
http://www.vimeo.com/11017743

Samstag, 17. April 2010

Floor Panel

Ok, so after 8 hours of modelling at the GA I came to this result here. Its a hard surface floor Panel, size is one Poly. So I think I can call it low Poly ;p




I`m not really satisfied but its ok for the first try. I learned a lot today and I`m pretty sure I can put it to good use in the future \../