A Scene we made in our modeling course at Games Academy with Sascha Henrichs. I`m also working on my Portfolio Homepage with brand new assets and scenes :)
cool stuff daniel. anyway, the normals from your concrete are flipped.. just invert the green channel, or invert Y in the shader. some mappings are broken in the 2nd detail shot. i would recommend fixing these. anyway, the colors are nice, and lighting is ok. try ray traced shadows, they produce hard shadows
My name is Daniel Dargatz and I`m a student at Games Academy Frankfurt.
I started with 3D art in octobre 2009, so I am completely new to 3ds Max, Photoshop and all the other tools.
Still, I want to become a game artist and I am trying hard!
cool stuff daniel.
AntwortenLöschenanyway, the normals from your concrete are flipped.. just invert the green channel, or invert Y in the shader.
some mappings are broken in the 2nd detail shot. i would recommend fixing these. anyway, the colors are nice, and lighting is ok. try ray traced shadows, they produce hard shadows