Mittwoch, 18. August 2010

Projects and Exams

Ok, I havent updated this post for some time and I`m really sorry. But there was a lot to do and I enjoyed it.

The good news is that I had my first assignment on a real Game Project. That was really exciting and I am proud that I was asked and able to deliver the assetts on time. I hope I can show you those Towers I made some day. At the moment I am not allowed. I made 2 Defense Towers for a TD Game. I concepted, modelled, textured, rigged, skinned and animated them. So it was a ready made Game asset from the scratch. :)

At the moment there exams here and I show you my "Texture" result. Its a 2048 x 2048 Diffuse, Specular and Normal Map.








Dienstag, 15. Juni 2010

Bunker Asset








This is a game ready asset of a bunker. It was my first Max -> Mudbox flow.

The hole scene is 1352 Polys

Freitag, 21. Mai 2010

Gun

This is one of our Weapon Models.
The player will be able to choose one out of 6 for the gunship.

This is the Revolver Gun.
I baked the normal out of a High Poly to this 450 Poly Mesh.











Cylon Gunship

Ok, so here is my final Gunship, Cylon XE 3s callsign "Fat Beetle", for our upcoming Project Crack of Dawn.




Its 7800 Polys, 2048 x 2048 Maps



The black Cockpit and the round parts on the side (shield generators) are glowing blue or red (Teamcolors) inside the Game. There are also position Lights applied to the Model.

Mittwoch, 5. Mai 2010

Project 200 Low Poly W.I.P

Ok.. now after a week of normalmap baking I think I finally got a result that is ok.
I`m not yet a 100% satisfied but it was my first attempt to bake a complex hardsurface Mesh.








Samstag, 24. April 2010

W.I.P Projekt 200


Started the modelling of a spaceship for our UDK Project.

You can see the Base Mesh and the first part of the High Poly.


I think I can finish the High Poly the next days.




Sonntag, 18. April 2010

Made this Wallpanel today. Will make a little scene in the UDK editor tomorrow with the floorpanel I made yesterday.