tag:blogger.com,1999:blog-5802359334296973622.post87675173790062..comments2011-04-14T14:28:07.020+03:00Comments on *Becoming a 3D Artist*: Modeling exam.dannyhttp://www.blogger.com/profile/08411304836112554445noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5802359334296973622.post-36812362840226592392010-03-28T00:37:55.082+02:002010-03-28T00:37:55.082+02:00since i was too lazy commenting your email, i
#ll ...since i was too lazy commenting your email, i<br />#ll do it now:<br />the idea came out nice. the roof was designed like a wizards hat, and the whole thing looks very fairy-tale-like. which is nice.<br />you also made the most out of your vert count.<br />however for my own taste, the roof is a bit too long.<br />texturing an mapping can be improved. there are broken mappings at the top of the roof.<br />the normal of the stones is a bit flat, and has only medium and high details. a bake and sculpt would be better.<br />the roof is way too red, respectively has too less of the mossy parts (which are on the stone) on it.<br />the spiderwebs are awesome!!<br />the well wall is too high. the proportions seem to be a bit off.<br />the bucket is nice, but should not be that mossy.<br />the black background is crap. use dark grey or a gradient.<br />there sould be a winch on the beam, where the rope is rolled on, with what you can rotate this beam.<br />check your normalmap for the roof. it looks weird. perhaps invert green channel?<br /><br />cu next month!Saschahttps://www.blogger.com/profile/15875911705485232202noreply@blogger.com